(Remember, Ground Zeroes’s Side Ops had “story” components too, if you want to get technical. Konami did mention players would go through a story, indicating that you can potentially play outside of co-op still, if co-op is what they’re leading with - and how the game is broadly being presented - the script is unlikely to be something intensive. If the wordless cast (who appear to be nameless, customizable soldiers à la Metal Gear Online) and general side-story feel weren’t a strong indicator, the game is also due out next year. It may as well just be a strange new type of mission. But in practice, none of the systems are so far removed from anything in MGSV thus far. There are the aforementioned melee weapons, as well as new R&D wrinkles, and an unexpected system wherein players can wormhole in barriers like chain-link fences and barb wire obstacles to stop hordes from pouring in during apparent raid-esque moments. The co-op mission shown was, from a visual standpoint, virtually indistinguishable from anything related to MGSV proper, minus the open-world map and crystalline undead things lurking about. During one segment of Konami’s demonstration, players that know every square inch of Phantom Pain’s Afghanistan will quite clearly recognize an aesthetically modded version of a remote outpost from the game, right down to the same L-shaped base building. Survive’s world leans heavily on previously existing assets, for one thing. Metal Gear Survive is a brand new zombie co-op shooter game from Konami, and it allows you to play with up to three other players to complete objectives and shoot a few enemies. But after Konami’s own TGS stage show for Survive, it also looks like the game, which will reportedly be packaged as a standalone product coming in around the price of Ground Zeroes, is probably more DLC than full-fledged sequel.įor now it’s a hunch, but based on the gameplay Konami showed, it feels relatively safe to say that Survive won’t be much more than a glorified new multiplayer mode for MGSV (player emotes included), sold as a standalone addition a in about a year.
He’s right, of course - the game’s premise is ridiculous, and that’s in a series where the supernatural has often butted up with the sci-fi espionage that Metal Gear dealt in for decades. Create your own character and learn to survive.
METAL GEAR SURVIVE is a spin off from the main METAL GEAR SOLID V story that takes place in a strange alternative universe. I said about as much Kojima even weighed in during the Tokyo Game Show earlier in September: “The Metal Gear games are about political fiction and espionage,” he said at his KojiPro presentation for Death Stranding. METAL GEAR SURVIVE builds upon METAL GEAR SOLID V’S enduring stealth action gameplay while introducing the new elements of exploration and survival to create a bold new experience. Mother Base soldiers being sucked into a wormhole to fight zombie creatures with melee weapons? It’s about as far removed from Metal Gear as you could possibly get. Metal Gear Survive does some story acrobatics to put the player in the shoes of an average soldier in an alternate, zombie-filled dimension and asks them to do their best to fight against the hordes and craft all the things.When Konami announced the incongruous-looking MGSV spin-off Metal Gear Survive with a cinematic (if not, story-led) trailer, fans worried. Kojiima is off working on the mystifying Death Stranding, and Konami is now using the Metal Gear name for a very different experience. He was allowed to finish the Phantom Pain, but even then only under strained circumstances. The Metal Gear series is the creation of Hideo Kojiima, who left publisher Konami after a particularly acrimonious breakup two years ago. In other, more important ways, it bears no resemblance to those games at all. Metal Gear Survive is, in some ways, the next game in the storied Metal Gear series, home to legends like Metal Gear Solid and Metal Gear Solid V: The Phantom Pain. Reviews in progress are a thing too, but generally not ideal for purchasing decisions. If you see any reviews today, it means it was rushed out to take advantage of searches. This is an online game intended to be played over a long period of time, and it will take a minute to review properly.
As always, this will create a sort of arms race for people to post early reviews, so take anything that comes out this week with a grain of salt. Servers didn't switch on until today, and so reviewers were unable to play the online-only game until the rest of the public was able to, which in this case comes slightly after launch. The confusion between availability and playability extends to review copies, as well.